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I have always been fascinated by the potential of video games, due to the unique experience they offer that no other media can. Because this industry is so young, we haven't been able to push the boundaries that far as of yet, leaving so much left to discover. And as I learn more about the development process, I become more and more excited about the years to come. 

I've spent the past three and a half years at Champlain College developing skills as a designer and a writer. And while I have many solo projects under my belt now, nothing comes close to working on a project with a strong team. The collaboration aspect of game development is often the most rewarding, as a project will take on a new form that you never even thought about before. And its always better than what was in your head.  

About: Bio


Project Development Attributes

Game Design Skills: Basic design documentation experience from visual design class, team dynamics, board game and arcade game design from Production/History classes. Additionally, I have been making physical game prototypes to practice concept iteration and prototyping.

Team-Oriented: Engaging in team discussion and brainstorms, following through with team assigned work, and keeping constant communication with every group member.

Collaborative: Enjoys brainstorming ideas with teammates and developing ideas from concept to completion.

Positive Group Experience: Keeps the group atmosphere and environment fun and enjoyable, while also remaining focused and driven

Professional Attitude: Treats teammates with respect and keeps a level head and an open mind with them.

Dedicated Worker: Will spend as much time as needed to finish a project or assignment to the best of my ability. 

Technology Skills

Unity, Gamemaker Studio 1.4, C#, Adobe Photoshop and Illustrator, Paint Tool Sai, Audacity, Git, Microsoft Visual Studio, Inkscape, Maya, Substance Painter, Sony Vegas Premium, Microsoft Word and Excel, Google Drive, Construct 2.

Role Experience or Project Experience

Advanced Art - High School Art Project, Cabot, VT

Game Designer                                                                                                                                             Spring 2016

  • Created simple-yet-effective side scrolling platformer for advanced art class

  • Project lasted about one month, from conception to completion

  • Presented in group format as well as formal presentation in front of class

Champlain Game Academy Summer Program, Champlain College, Burlington, VT

Game Designer                                                                                                              Summer 2015 & Summer 2016

  • Summer 2015: Created and designed a single player twin-stick shooter with a pixel art style

  • Summer 2016: Created and designed a single player first person puzzle game that involved switching between two characters

Additional Work Experience

Downstreet Eats

Dishwasher                                                                                                                              August 2015 – May 2016

  • Effectively operated dishwashing station in kitchen consisting of five staff members on weekend afternoons and evenings at a casual lunch and dinner restaurant

  • Provided excellent time management skills by cycling dishes in a timely and organized manner


Champlain College, Burlington, VT                                                                                         Expected Graduation May 2021

Pursuing a Bachelor of Science Degree in Game Design

  • Partaking in a four-year Game Design program that centers around real-life experience, rigorous classes, QA testing for senior projects, and 15 hours of work outside of the classroom. This includes physical prototypes as well as smaller projects using game engines and C# programming language

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